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this is really lovely, fun and simple platformer that really makes you think outside the box with the lack of abilities you have. I really like the moments where i realised a coin or path i felt would be impossible had a totally unexpected way of reaching it! it really helps you get in tune with the movement set. I think that's something pretty hard to do when making a platformer, but you've nailed it super well! Excited for the full release :)

One thing I noticed, the "hover walk" timer is really inconsistent. I found that activating it in the same spot and going in the same direction would have different results. I believe this is as a result of the timer being dependent on frames, rather than the character's actual distance moved. If there was even the slightest bit of lag, the timer would go down faster, regardless of how far I walked. I also found out that with careful tapping, I could travel through the air bit by bit without depleting the timer by much at all, and cross super huge gaps. I think you can fix this by having whatever you use to calculate how much more time you have to walk on air dependent on distance traveled, instead of by the number of frames the character is walking.

amidos2006 responds:

Thanks a lot, I am glad that you enjoyed the game :)

Thanks for pointing that out :) I managed to find the bug that was causing that and I hope that it is now fixed :) let me know if it feels more consistent now :)

New Review: After some sleep and thinking about this game, I've finally finished al the endings. The bell has tolled, the bad moon rose, I've served all the gods, slayed all the gods, and ventured into the twilight! Hehe. I loved this experience. I've been at it for hours, and it's an incredible ride. I think your strength is in giving your puzzles depth. In the library statues puzzle, I remember thinking "how do i know what order the statues go in?" and being rewarded for putting them in either forward or backwards is a really good way to remove that uncertainty.

I also loved scraping for secret passages, and always felt excited to see another new one, to uncover a shortcut. And thank you so much for the Black Ebon hint! It sure is easy to get lost in a labyrinth xD I personally felt that the eyes pointing to secret passages made it a bit too obvious. Getting the Helm of vision and being able to see everything felt like a reward for all my exploration! I understand you want your game to be more accessible though, so I'm glad I got to play the OG version XD

I think good puzzles need a delicate balance, you want things to be tricky, but not impossible. And you want the players to work hard and feel accomplished when they solve a puzzle! There are a lot of areas here that are strong in that, and it's really exciting to see such innovative puzzle games from an independent developer! I adore the combat style and upgrades to the way fights work. The Argos fight was REALLY tricky but enjoyable. It feels like I'm playing a rhythm game, and I really like playing rhythm games haha. And seeing Frank's name on the Journals!!! Wow!! That's so interesting. I can hope only that our future ends up better than the masked man's did.

Excellent work. I love seeing how you've improved from 1-Bit Explorer and I look forward to what you're up to in the future!

Old Review:
My eyes are bloodshot I'll come back to this and give you a real review tomorrow. 4.5 stars, fantastic work, very tricky, love the combat love the puzzles. Definitely needs floor clues for the block pushing puzzle, and a better tell for falling through the dark maze floor, as others have said. I've got hearing problems so I didn't realise there was a ticking noise! I think an audio cue like "you hear a timer counting down" or even "the floor beneath your feet seems weak" would work without ruining the surprise. Or even putting the hint in Journal 7, like "I hope there are no more dark mazes!" or such. I'm VERY tired. If you make another game in English I'd be happy to proofread for you if you're interested! The grammar issues are tiny, not a big deal to me, but I love your work and I'd be happy to contribute :)

Fuller review after I get some sleep ;-; I've been working on this for DAYS!

(Also... how much money do I have to give you for you to tell me where all 4 Ebon Ores are... pls... I only have 3 and i'm suffering... )

Fiddleling responds:

Hello my friend! Thanks for the suggestions! I will be releasing a patch soon to fix some stuff and give additional hints for the game.
For the ores, here are some tips:
- Look into the West Garden building
- Under the trapdoors, follow the music to a statue puzzle
- Inside a building in the Forgotten City, make sure to pull all levers
- On the West Garden, make sure to blow on the fans

Best of luck!

Loads of fun! And a great use of physics. It struck me as odd that some levels only used certain mechanics once (the spike balls, gravity flipping a midair box, the jump flip), but as its your first intro to a game I think you have a great foundation! I think a platformer works best when it feels good, and I felt the jumps were excellent, but things like nudging boxes to the spots I needed them to be was finicky. It was also a bit difficult to time when I could do the jump flips. Level 13 was quite tricky, but fun to figure out, hehe. Great work, and great use of kenney's lil sprite maker! I love those lil guys xD

Night-Kolo responds:

Thank you! I appreciate the comment on some mechanics' lack of appearances (Like the giant gravity boxes appearing in levels 5, 6, 9, 14), though these are mainly done to help pacing and progression. I only designed 15 levels, and had to give each mechanic a quality level, even if used once, while also teaching the player the game's rules.
A lot of tweaks were made to the movement and gravity flips. I wanted the game to favor player input dearly, with a lot of buffer jump and coyote time. I admit the blocks are a bit of a dousy to use, since they aren't pushed linearly, they'll not feel good to use for some players, I have that criticism myself.
Thanks for the review, Sese! - Kolo

I love minesweeper a LOT so this is a fun reversal of classic MS. It's a jam game so I can forgive it being a bit unoptimised; the longer i stay on a level/the longer the roots go, the laggier the game gets. Oops! But its got a fantastic ambience. If you ever expand on it, there are a lot of fun plant mechanics you could play with :D
edit: thanks for the message! its updated and runs a LOT smoother now! xD

amidos2006 responds:

Thanks a lot would love to hear about your ideas if possible

Lots of love and polish went into this! I'll have to properly play + go through it during the day, I didn't expect it to be so long! A handful of spelling/grammar errors, and it seems the game stutters for me every few seconds, but it's still perfectly playable. Lots of character, and I'm enjoying getting to know the others on the train and the world(s) this takes place in. I'll finish this review when i finish the game haha. If you can tell me, am I going to be chased by a monster in this game at some point? or Jumpscared? I'm a big chicken and I'd like to be prepared if something like that will happen. :)

SquidoodleDev responds:

Heya! Thanks for playing my game, I can confirm there aren't any jumpscares! It's more of a psychological horror compared to a jumpscare one. Hope this helps.

hand hurts. humanity destroyed. ticker funny. song fun. :) my lucky numbers are 14, 14, 12, 33, 16

blit-blat responds:

Wow, 14 twice? That must be doubly lucky! Thanks for playing! :)

this was EXHAUSTING! five stars :)

Ferociter responds:

I'm working on a mobile port with lots of extra content (e.g. more levels beyond the Tower and more)! Won't get less exhausting though.

hmm, the controls are a bit difficult to grasp. I found the tutorial prompts confusing, and i wasn't sure what timer or prompt was for what during combat. the visuals and sound design are lovely, and this has a lot of potential! i think it definitely needs some polish for the actual gameplay part. maybe even introducing each button and what it does at a slower pace, letting the user get used to click+q a few more times before introducing timing with hitting space and the other in-depth mechanics. Excited to see how this progresses!

HatiValcoran responds:

I have improved the tutorial! I have improved the controls! I have made it *significantly* easier to learn to use the S prompt by slowing the monsters that use it in the tutorial area to a crawl!

Thank you for visiting forest shack, don't forget to leave your name and the score you gave us in the ledger so a forest representative might reach out during the next toll of the midnight bell. ᘛ⁐̤ᕐᐷ✎❑

this game is filled with love. all the little jack o lantern faces (my favourite was the what pumpkin) and the different skellington names. Definitely a lot of passion in this. the movement is very pleasant, i love ghost drifting. the soundtrack is also very fun and catchy. got a little bit caught getting the swamp monster (thought the lake was the swamp) but we got there in the end. happy spooky season!

arudasics responds:

Thanks for such a thoughtful comment, I'm glad you enjoyed it so much! Happy Spooky Season!!

played this waaay too long... ill finish this review when i tackle those temples and its no longer 5 am.. pls accept this 4.5 star review for now... i suggest only that you make it a bit clearer things like cracked rocks or npcs, but you are only working with 2 colours and its good. i am so tired... game good. good job... oh also i am hard of hearing and didnt know you had sound puzzles until i reread the description.. oops! hope i didnt miss anything

edit: ... why arent there more reviews? game is very good... why onlyy 2 reviews?? game is so good... weird.. will share w friends later.. zzzzzzzzz

last edit: Hearts of Kings, Mountain heights......... wow, what an excellent game. It had everything i like! Environmental puzzles, secret paths and shortcuts, fun, simple combat... I got all the endings and even deciphered the text from the lairs! Although... I have some questions, there are still so many mysteries. The tomb, the secret room, the church chest, the spirits in David's house (and his suspicious position next to the graveyard..... just saying), and I feel a little bit like one of the bosses was missing. When I play it again I'll keep close attention, but overall this was an excellent wonderful fantastic experience. Really great. I'm still never crazy about audio-based puzzles, but I got there in the end. Awesome work! I hope Frank feels better :)

Fiddleling responds:

I am glad you enjoyed it! Hope you enjoy the temples and lairs as well :)

Edit: You even got the texts from the Lairs! I am so happy that you enjoyed this game, it is my first full release :) . Yeah, there are some parts that are open to the player's interpretation to keep the sense of wonder, that the world is bigger than what we are presented there (and make room for sequels too hahah).

🐸🐸🐸 37.5° Celsius

Sese @cccmccc

Age 28

Joined on 1/14/19

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