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cccmccc

97 Game Reviews

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Play 1: I don't get it.
Play 2: I don't get it
Play 3: Wait... wait a minute.. I think I get it
Play 45: I... i did it....

Great work, loads of fun, cool background music track. Takes a bit to understand (the instructions aren't super clear but we got there in the end!) but very rewarding :)

Edit: 358 out of 360... so close.. For anyone stuck on mimics, they are 11 points of danger, so if you have a chest uncovered but the adjacent squares are telling you there's an 11 point monster near... THATS a mimic! Don't click it til you get 11 hearts >:)

Easy to pick up! I like strategy games that get you into the groove of understanding what you want to do, so any additional playthroughs start a lot faster and I can experiment a lot easier! I also really like that you can see the whole map for this first part of the game! Maybe later maps will not be entirely visible, but I do like the idea of planning out my whole adventure, and weighing gaining equipment with gaining experience for levelling. I think there should be more opportunities for health, but maybe that's part of the difficulty? The second I got the "Heal +3 for every killed enemy" I knew it was over for the monster in this game, lol xD. I'm not a big fan of rougelikes, and dying because of a bunch of bad rolls is lame, but the addition of weapons like the Axe that let me rerolls 1s was great, my eyes lit up when I saw it for sale! Perhaps this is the appeal of roguelikes after all, where the real challenge is how much you know. (I don't know what the dif between a rougelike and a rougelite is, sorry!)

Small glitch: I restarted my run when the shovel graphic wouldn't leave the play area. Basically if I selected a different equipment item, it would appear over the shovel, even if I didn't own a shovel anymore. oops! After restarting, I think I started a new game too quickly, because the music didn't play!

Great work, looking forward to more :)

MadNukin responds:

We are aware of the glitch, it should be fixed in v0.2-beta (but it's not out yet)
The decision of not having hp easily available is something we are already thinking of fixing.
Thanks for the review :)

5 stars for Lil Leo

Yesssssss welcome back!

Had a lot of fun doing this again. Hope to see you do lots more cool stuff in the future! The audio never turned on for me, which I imagine must be difficult so anyone who hasn't played this before, but I got thru it eventually xDD I know they don't live with me, but I would have liked to keep my wee glowworm friend haha

You know what, I wasn't certain about the gimmick at first, it was very easy to get turned around (i essentially played this game lost the whole time, hehe), but the ending really was a perfect bow on top of it. Great work

Very lovely sound design + graphics, its got a sweet, storybook quality. I find it interesting that the controls dont list the arrow keys at all, since thats what i used to walk around. I'm not able to leave the starting room (left clicking w a mouse / two finger tapping w a laptop dont do anything ;-; ) so maybe I'll try to come back to this later, but it has a lot of lovely potential :)

esrioss responds:

Thank you for letting me know about the arrow keys! I added them to the desc. I checked the exit room thing and im not sure why it wasnt working for you, sorry ;-;
I dont know how you were playing, but there is an invisible hotspot at the bottom strip of each room, which brings you back to the chapter page when you click it with the arrow/interact cursor. I just updated the desc to specify!

Thank you for letting me know about this stuff, I really appreciate it !!! (^^)o

Lovely, simple, classic. Does what it needs to do without being too complicated. Very easy to just go with the flow without worrying about missing out on anything.

what a lovely little story ;-;

Playing this 7-year old game thru the NG player works perfectly! I love being in control of the speed, and the patrol bot time limit adds just the right amount of stress :)

🐸🐸🐸 37.5° Celsius

Sese @cccmccc

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