Easy to pick up! I like strategy games that get you into the groove of understanding what you want to do, so any additional playthroughs start a lot faster and I can experiment a lot easier! I also really like that you can see the whole map for this first part of the game! Maybe later maps will not be entirely visible, but I do like the idea of planning out my whole adventure, and weighing gaining equipment with gaining experience for levelling. I think there should be more opportunities for health, but maybe that's part of the difficulty? The second I got the "Heal +3 for every killed enemy" I knew it was over for the monster in this game, lol xD. I'm not a big fan of rougelikes, and dying because of a bunch of bad rolls is lame, but the addition of weapons like the Axe that let me rerolls 1s was great, my eyes lit up when I saw it for sale! Perhaps this is the appeal of roguelikes after all, where the real challenge is how much you know. (I don't know what the dif between a rougelike and a rougelite is, sorry!)
Small glitch: I restarted my run when the shovel graphic wouldn't leave the play area. Basically if I selected a different equipment item, it would appear over the shovel, even if I didn't own a shovel anymore. oops! After restarting, I think I started a new game too quickly, because the music didn't play!
Great work, looking forward to more :)