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played this waaay too long... ill finish this review when i tackle those temples and its no longer 5 am.. pls accept this 4.5 star review for now... i suggest only that you make it a bit clearer things like cracked rocks or npcs, but you are only working with 2 colours and its good. i am so tired... game good. good job... oh also i am hard of hearing and didnt know you had sound puzzles until i reread the description.. oops! hope i didnt miss anything

edit: ... why arent there more reviews? game is very good... why onlyy 2 reviews?? game is so good... weird.. will share w friends later.. zzzzzzzzz

last edit: Hearts of Kings, Mountain heights......... wow, what an excellent game. It had everything i like! Environmental puzzles, secret paths and shortcuts, fun, simple combat... I got all the endings and even deciphered the text from the lairs! Although... I have some questions, there are still so many mysteries. The tomb, the secret room, the church chest, the spirits in David's house (and his suspicious position next to the graveyard..... just saying), and I feel a little bit like one of the bosses was missing. When I play it again I'll keep close attention, but overall this was an excellent wonderful fantastic experience. Really great. I'm still never crazy about audio-based puzzles, but I got there in the end. Awesome work! I hope Frank feels better :)

Fiddleling responds:

I am glad you enjoyed it! Hope you enjoy the temples and lairs as well :)

Edit: You even got the texts from the Lairs! I am so happy that you enjoyed this game, it is my first full release :) . Yeah, there are some parts that are open to the player's interpretation to keep the sense of wonder, that the world is bigger than what we are presented there (and make room for sequels too hahah).

Hurts my brain a LOT! I love puzzles but i just don't got the mindset for this. awesome design, super simple. All power to people who get it!

edit: i finished all the levels? how? no idea. bonus half-star for that tbh. "idk how to play but i won anyway." i can't argue with that i guess that means your game's good!

im sorry. you put a lot of work into this and its lovely the art style is nice. the music and transitions are great. the purple forest puzzle is clever. the sphinx puzzle is clever. the box pushing is not. maybe i'll try again some day or if that part if changed but it is genuinely ruining the good parts of the game for me.

chozora responds:

thirty, in total will include more box pushing and also box pulling

loads of fun. bouncy animation makes it fun to just move around, which is a MUST for a platformer imo. having trouble figuring out how to restart. took me a while to realise i could hold UP to aim directly up, and the instructions to hold DOWN to drop a little unclear (i thought it meant "drop" as in "fall" at first) Music is lots of fun too, and I like the name "Heliox STation" having more meaning when you finish the game. I did hit some lag when i came to a very windy area (first area with the fan boxes) and it made the game a lot less responsive, but thankfully i figured out i could hold down the DOWN button to keep my precision. Fun and Challenging! great work!

Its been a long time since I've played this so Ive revisited it. I was wondering why the ominous, uncertain difficulty felt so familiar... and then I realised.. Have you ever heard of the game "Fear and Hunger"? Conceptually, I think you'd like it. :)

Anyway! The puzzles here were very unintuitive, but its years old and your newer work has vastly improved, so congrats on your growth! The horror elements are one of a kind, you are truly one of the people who can do it like this haha.

Fakewisdom responds:

Thank you :)
Fear and Hunger is on my list of games i want to play but never have "time" to, i finished Darkwood last week so It's probably next
I really tried to internalized the feedback i got here years ago, I hate how long it took me to actually publish something

Best Gongtats so far :)

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🐸🐸🐸 37.5° Celsius

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