I fear i will be trapped on level 20 for the rest of my life.... good work
I fear i will be trapped on level 20 for the rest of my life.... good work
perfect game
not bad. less of a game, more of a toy! fun to watch or just have running. reminds me of a screensaver. Red is losing 5 to 8 right now -_-
Red is having a a bad week. It used to win 30% more than blue. Thanks for "playing" my not-game!
hell yeah
It's so easy for me to just play this game 3 times in a row. very well done
Another lovely platformer from Brokellusion, haha. I think the purpose of the red tiles needs to be a LOT clearer (maybe, have the player bump a low placed one on accident?) but besides that its fun and the animations + ambience makes it just fun to run around in. This one seems especially simpe compared to your other games... Less of a "figure it out" puzzle game than a "test your reflexes" kind of game. That's not a bad thing, I just personally prefer puzzles xD Good job as usual!
fun! stopped at the platypus as well. i know i have to get the teacup to push the kettle, but beyond that, cant quite work it! very fun and simple tho :)
Lovely idea, a fun way to have the players come up with their own designs. I like how some hints you only get after repeat plays (knowing what a Bearer's corpse looks like, realising the shadow lads are alive when you attack them, what the 4 realms believe in etc) it makes it the type of game you want to keep trying. Sadly, it seems that the last Bearer passed away on top of the artifact and it's unsalvageable, but the concepts for these little multiplayer-lite games youve made are wonderful.
Edit: got it :)
The review below me by FutureCopLGF is correct, I wasn't feeling it until I made a friend, and they showed me all sorts of secrets. Fantastic work, it's really the type of game that hits well if and when it hits well. Its so incredible how such a simple, straight-forward game can make me feel so much. I'll miss my travel buddy. I hope they're warm.
this is really lovely, fun and simple platformer that really makes you think outside the box with the lack of abilities you have. I really like the moments where i realised a coin or path i felt would be impossible had a totally unexpected way of reaching it! it really helps you get in tune with the movement set. I think that's something pretty hard to do when making a platformer, but you've nailed it super well! Excited for the full release :)
One thing I noticed, the "hover walk" timer is really inconsistent. I found that activating it in the same spot and going in the same direction would have different results. I believe this is as a result of the timer being dependent on frames, rather than the character's actual distance moved. If there was even the slightest bit of lag, the timer would go down faster, regardless of how far I walked. I also found out that with careful tapping, I could travel through the air bit by bit without depleting the timer by much at all, and cross super huge gaps. I think you can fix this by having whatever you use to calculate how much more time you have to walk on air dependent on distance traveled, instead of by the number of frames the character is walking.
Thanks a lot, I am glad that you enjoyed the game :)
Thanks for pointing that out :) I managed to find the bug that was causing that and I hope that it is now fixed :) let me know if it feels more consistent now :)
🐸🐸🐸 37.5° Celsius
Age 29
Joined on 1/14/19