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73 Game Reviews

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It's a very nice game, and i love how much you were able to convey with teenie tiny pixel graphics. I loved slowly discovering more and more parts of the conservatory and making the repairs. There is a bug where, sometimes, seed plots will be completely unresponsive, and I wasn't able to plant anything or even interact with the planter itself. Also.... I regret to inform you that the pause function does not actually work haha. I hit P to bring up the pause menu while i made dinner and when i came back 6 days had passed. Oops! I also think the moth population gets way too unsustainable for me sometimes! I can't feed everyone, and then I feel bad seeing so many withered away... It'd be nice if I could release some?
I just lit up the big lantern, if there's more to uncover, besides making all the outfits, I'd love to know, so I can get the full experience. Otherwise, its very lovely!

100% into this... i'm not able to comfortably play combat games like this but the checkpoint system was kind enough to me and the enemy design and what to do with them was pretty intuitive! i like this game a LOT! Music is loads of fun, this really does seem like a game with a whole world and the soundtrack really ties the moods together. i hope rolus gets his cheeseburger... playing with his sad lil blank hungry face really made me want to finish the demo, and hopefully get him that dang burger, but i tragically didn't get to feed my boy :(

i can feel the passion in this project, and the humour, dialogue, quests, and characters really give it its distinct flavour. :) The character designs are so fun too! I love a world with rules i dont understand. but every one in it seems to be used to it all. Very lived-in. Lots of deadbeats in this town, huh! Hope the baby and rolus become good buds

here are some suggestions: i play on keyboard, and even though i got through it with my weak gamer skillz, i found the SHIFT button a lil too inconvenient to use with strafing, so i mostly kept my finger off of it during the game, and didnt even use it for the boss. I would personally prefer Z to be the strafe button, since I only ever use SPACEBAR to shoot. That might just be my own preference, of course, but i think if you're going to continue to let people use SPACE to shoot, it might be worth considering your button configs!

Speaking of strafing, is it the norm to have to release the strafe and direction button to change the direction you're in? I think, if possible, releasing the strafe button should immediately turn rolus in the direction i'm strafing towards. I found, if I was facing down and strafing right, if i released SHIFT, rolus would still be facing down. I'd have to release RIGHT and press it again to turn him right. I hope my words are clear :)

In terms of buttons, I haven't thought of any issues that came from shovel and talk sharing a key, but it feels a lil unintuitive. Not suggesting a change, just sharing my thoughts. (I accidentally shot at. SO MANY PEOPLE) I see it's been mentioned before but an options menu would be great. I can see this is the type of game that wants to be downloaded, not played in a browser. Some of the movement felt real floaty and uncertain. I don't recall what engine you're all using (it can't be unity because i played it in a browser without my machine's fan screaming XD) but I think a little tightening up of the hit boxes for certain obstacles (the lockers on the floor, for example) would be to its benefit. I WAS saved quite a few times by zombies getting caught on the edge of an obstacle though, hehehe. (OH while i'm talking about enemies, the variety of enemy movement in this game is fun! I HATED the flies and really liked fighting the gnomes. hey did you know theres an exploding dog? like did you know it just explodes)

Speaking of, the gnomes are kinda terrifying! I started breaking the blue ones after a while just bc theyre were freaking me out x.x That's not a suggestion, I just hate those damn gnomes.

And finally, i think this game would benefit from more in the character interaction part. I don't know, i think rolus should be allowed to just hang out with people... I really like this setting and im craving little slice-of-life, hahaha. I'll be happy if i see some chill moments in the full game. Don't listen to me if that'll just blow your scope out of the water though XD

I'm actually typing up such a long comment because the ending song is so good, I'm just letting it play XD. The weather is getting warmer here and the soundtrack makes me want to enjoy the summer I have while I still have it. (uvu) Great work, this does everything a demo should do, and you've all put a lot of work into it. Hope to see this project flourish the the future! (its not too early to put the OST on vinyl, right?)

Toony responds:

Insanely happy to hear the world resonated with you that much :)
The mention of "a world with rules I don't understand, but every one in it seems to be used to it all." really is something I'm also fond of so I was glad to hear it put that way!

As for the gameplay grievances, we've been thinking about changing that shift thing! Though i feel like you were confused on how to use it altogether? Holding shift just locks the direction Rolus is facing in case you want to consistently shoot in one direction. Letting go lets you go back to changing direction when you move the arrow keys. We're probably gonna remap it to holding Z instead. Maybe we'll change some of the other stuff, too.

Your slice of life wish... will come true! probably. i like games that you can just exist in myself. that's why you can sit on the bench

"Ah, a game where i can fish up all the fish without worrying about running out!"

I was wrong...

Great game, simple, intuitive, pleasing mechanics. I think having the game end with you zooming around the ocean vacuuming up the tune with your auto-fisher, feeling the euphoria and then getting hit with the ending would hit harder. Either way.... i love fishing games :)

When you double-tap the sweep button, and it goes "swish-swish" instead of just "swish"... Love that.

A very cute game. I wish I had a log of all the fish types, because I love fishing minigames. I think if the sunset slowly dipped lower and lower, that would be a good way to tell that the game is progressing. The characters are all super cute and sweet. Thanks for making this! I'll be back for that rare fish one day X)

Bleak-Creep responds:

We’re gonna add a couple new fish as a final update soon, but here’s the rest of them:

Stripe Fish
Zig Zag Fish
Pirahna
Waifish
Noodle Fish
Blimp Fish
Trash
And three ultra rare fish! (1 in 512 odds)

And these will be added soon:
Frog
Block Fish

This was a lot of fun! Towards the end of a run, one wave was so big it lagged my machine, but that's ok! Good work :)

Bigger Bullets!!!! I'm not very good at games like this but it was a lot of fun, very intuitive! My machine couldnt totally handle later levels as well but that's ok!

fun and cute game, and i really like the background music. I loved snakebird a lot and this was really refreshing in its similarity. I feel like moving could have been a bit more responsive, I had some issue moving past the moving saw blades in a few levels. I think having to be speedy works for some levels, but it seemed kind of arbitrary for others. The whole game is a puzzle game where you have to plan your moves, and then some puzzles just need you to be quick. if you ever revisit this kind of mechanic, the idea of sawblades or obstacles that move when you move is a really neat idea.

its very nice! its very similar to snakebird, but snakebird is a fun game with fun mechanics and you did a good job making your own types of levels, so there's nothing wrong with that. XD

This game was loads of fun up until the point where I got to the Ghost Market, at which point I just did that for a few hours. Actually, I lied, it was all pretty fun! Love the world this is set in, and the wriggly jumbly design of all the sprites and graphics, and the the music is catchy enough that I don't mind leaving it on for a few hours! Very good, fun work! Much more fun than the usual idle game, definitely!

Edit: 12 days later. The Dereks have been defeated. The universe is calm again.

I've been playing this for days! I have to take breaks because, honestly, it eventually makes me super nauseous but it's really cool seeing how a seemingly simple moving image can be so disorientating when it's scrambled up @.@ Love it!

I love this so much, it's very satisfying figuring out puzzles (except the ice one; I'm the worst at those DX) , and the backtracking isn't too bad considering the small map size. Lots of fun in a small package. ^^

🐸🐸🐸 37.5° Celsius

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